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 interaction method


Attr-Int: A Simple and Effective Entity Alignment Framework for Heterogeneous Knowledge Graphs

Yang, Linyan, Cheng, Jingwei, Xu, Chuanhao, Wang, Xihao, Li, Jiayi, Zhang, Fu

arXiv.org Artificial Intelligence

Entity alignment (EA) refers to the task of linking entities in different knowledge graphs (KGs). Existing EA methods rely heavily on structural isomorphism. However, in real-world KGs, aligned entities usually have non-isomorphic neighborhood structures, which paralyses the application of these structure-dependent methods. In this paper, we investigate and tackle the problem of entity alignment between heterogeneous KGs. First, we propose two new benchmarks to closely simulate real-world EA scenarios of heterogeneity. Then we conduct extensive experiments to evaluate the performance of representative EA methods on the new benchmarks. Finally, we propose a simple and effective entity alignment framework called Attr-Int, in which innovative attribute information interaction methods can be seamlessly integrated with any embedding encoder for entity alignment, improving the performance of existing entity alignment techniques. Experiments demonstrate that our framework outperforms the state-of-the-art approaches on two new benchmarks.


Integrating Large Language Models with Multimodal Virtual Reality Interfaces to Support Collaborative Human-Robot Construction Work

Park, Somin, Menassa, Carol C., Kamat, Vineet R.

arXiv.org Artificial Intelligence

In the construction industry, where work environments are complex, unstructured and often dangerous, the implementation of Human-Robot Collaboration (HRC) is emerging as a promising advancement. This underlines the critical need for intuitive communication interfaces that enable construction workers to collaborate seamlessly with robotic assistants. This study introduces a conversational Virtual Reality (VR) interface integrating multimodal interaction to enhance intuitive communication between construction workers and robots. By integrating voice and controller inputs with the Robot Operating System (ROS), Building Information Modeling (BIM), and a game engine featuring a chat interface powered by a Large Language Model (LLM), the proposed system enables intuitive and precise interaction within a VR setting. Evaluated by twelve construction workers through a drywall installation case study, the proposed system demonstrated its low workload and high usability with succinct command inputs. The proposed multimodal interaction system suggests that such technological integration can substantially advance the integration of robotic assistants in the construction industry.


The AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors

Draxler, Fiona, Werner, Anna, Lehmann, Florian, Hoppe, Matthias, Schmidt, Albrecht, Buschek, Daniel, Welsch, Robin

arXiv.org Artificial Intelligence

Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language generation. We show an AI Ghostwriter Effect: Users do not consider themselves the owners and authors of AI-generated text but refrain from publicly declaring AI authorship. Personalization of AI-generated texts did not impact the AI Ghostwriter Effect, and higher levels of participants' influence on texts increased their sense of ownership. Participants were more likely to attribute ownership to supposedly human ghostwriters than AI ghostwriters, resulting in a higher ownership-authorship discrepancy for human ghostwriters. Rationalizations for authorship in AI ghostwriters and human ghostwriters were similar. We discuss how our findings relate to psychological ownership and human-AI interaction to lay the foundations for adapting authorship frameworks and user interfaces in AI in text-generation tasks.


DEPHN: Different Expression Parallel Heterogeneous Network using virtual gradient optimization for Multi-task Learning

Kong, Menglin, Su, Ri, Zhao, Shaojie, Hou, Muzhou

arXiv.org Artificial Intelligence

Recommendation system algorithm based on multi-task learning (MTL) is the major method for Internet operators to understand users and predict their behaviors in the multi-behavior scenario of platform. Task correlation is an important consideration of MTL goals, traditional models use shared-bottom models and gating experts to realize shared representation learning and information differentiation. However, The relationship between real-world tasks is often more complex than existing methods do not handle properly sharing information. In this paper, we propose an Different Expression Parallel Heterogeneous Network (DEPHN) to model multiple tasks simultaneously. DEPHN constructs the experts at the bottom of the model by using different feature interaction methods to improve the generalization ability of the shared information flow. In view of the model's differentiating ability for different task information flows, DEPHN uses feature explicit mapping and virtual gradient coefficient for expert gating during the training process, and adaptively adjusts the learning intensity of the gated unit by considering the difference of gating values and task correlation. Extensive experiments on artificial and real-world datasets demonstrate that our proposed method can capture task correlation in complex situations and achieve better performance than baseline models\footnote{Accepted in IJCNN2023}.


Requirements for Explainability and Acceptance of Artificial Intelligence in Collaborative Work

Theis, Sabine, Jentzsch, Sophie, Deligiannaki, Fotini, Berro, Charles, Raulf, Arne Peter, Bruder, Carmen

arXiv.org Artificial Intelligence

The increasing prevalence of Artificial Intelligence (AI) in safety-critical contexts such as air-traffic control leads to systems that are practical and efficient, and to some extent explainable to humans to be trusted and accepted. The present structured literature analysis examines n = 236 articles on the requirements for the explainability and acceptance of AI. Results include a comprehensive review of n = 48 articles on information people need to perceive an AI as explainable, the information needed to accept an AI, and representation and interaction methods promoting trust in an AI. Results indicate that the two main groups of users are developers who require information about the internal operations of the model and end users who require information about AI results or behavior. Users' information needs vary in specificity, complexity, and urgency and must consider context, domain knowledge, and the user's cognitive resources. The acceptance of AI systems depends on information about the system's functions and performance, privacy and ethical considerations, as well as goal-supporting information tailored to individual preferences and information to establish trust in the system. Information about the system's limitations and potential failures can increase acceptance and trust. Trusted interaction methods are human-like, including natural language, speech, text, and visual representations such as graphs, charts, and animations. Our results have significant implications for future human-centric AI systems being developed. Thus, they are suitable as input for further application-specific investigations of user needs.


Distributing Synergy Functions: Unifying Game-Theoretic Interaction Methods for Machine-Learning Explainability

Lundstrom, Daniel, Razaviyayn, Meisam

arXiv.org Artificial Intelligence

Deep learning has revolutionized many areas of machine learning, from computer vision to natural language processing, but these high-performance models are generally "black box." Explaining such models would improve transparency and trust in AI-powered decision making and is necessary for understanding other practical needs such as robustness and fairness. A popular means of enhancing model transparency is to quantify how individual inputs contribute to model outputs (called attributions) and the magnitude of interactions between groups of inputs. A growing number of these methods import concepts and results from game theory to produce attributions and interactions. This work presents a unifying framework for game-theory-inspired attribution and $k^\text{th}$-order interaction methods. We show that, given modest assumptions, a unique full account of interactions between features, called synergies, is possible in the continuous input setting. We identify how various methods are characterized by their policy of distributing synergies. We also demonstrate that gradient-based methods are characterized by their actions on monomials, a type of synergy function, and introduce unique gradient-based methods. We show that the combination of various criteria uniquely defines the attribution/interaction methods. Thus, the community needs to identify goals and contexts when developing and employing attribution and interaction methods.


Suggestion Lists vs. Continuous Generation: Interaction Design for Writing with Generative Models on Mobile Devices Affect Text Length, Wording and Perceived Authorship

Lehmann, Florian, Markert, Niklas, Dang, Hai, Buschek, Daniel

arXiv.org Artificial Intelligence

Neural language models have the potential to support human writing. However, questions remain on their integration and influence on writing and output. To address this, we designed and compared two user interfaces for writing with AI on mobile devices, which manipulate levels of initiative and control: 1) Writing with continuously generated text, the AI adds text word-by-word and user steers. 2) Writing with suggestions, the AI suggests phrases and user selects from a list. In a supervised online study (N=18), participants used these prototypes and a baseline without AI. We collected touch interactions, ratings on inspiration and authorship, and interview data. With AI suggestions, people wrote less actively, yet felt they were the author. Continuously generated text reduced this perceived authorship, yet increased editing behavior. In both designs, AI increased text length and was perceived to influence wording. Our findings add new empirical evidence on the impact of UI design decisions on user experience and output with co-creative systems.


We Asked Microsoft's Devices Boss About the New Surface Lineup. Here's What She Said

TIME - Tech

Just after Microsoft unveiled a number of new Surface gadgets on Wednesday, TIME sat down with Microsoft devices boss Robin Seiler to talk about the company's latest products and its hardware strategy moving forward. Among the highlights of Microsoft's new offerings: the dual-screen Surface Neo and Surface Duo, set for release next holiday season. The company also unveiled the two-in-one ARM-based Surface Pro X, the Intel-powered Surface Pro 7, wireless Surface Earbuds and more. The new Surface models come amid a hot streak for Microsoft's devices business -- Surface revenue is up around 14% year-over-year in the most recent quarter, reaching $1.35 billion. But they also arrive amid increase competition, particularly from Apple's iPad lineup and its newly redesigned tablet operating system, iPadOS.